5/16/2023 0 Comments Particle playground after effects![]() ![]() AFTER EFFECT PARTICLE PLAYGROUND SOFTWARE ![]() With particles, you control the forces that govern their generation and motion, rather than the precise positions of the particles themselves. This will be a big change if you are used to controlling every last detail of your scene with keyframes. But the power of particles is precisely that you don’t have to control each one. The properties you can control generally include generator type, particle size, velocity, weight or mass and other real-world forces such as wind and gravity. AFTER EFFECT PARTICLE PLAYGROUND GENERATOR These properties may be termed differently by various programs and plug-ins, but they all attempt to mimic how real-world particles behave. To see what you’ve got so far, scrub your current time indicator to about three If this vocabulary sounds familiar, don’t worry, this won’t turn into your college physics class. Our birds will be flying from right to left, so we’ll need to do a few things to our particle generator.įirst, let’s rotate it to minus 90 degrees and move it to the upper left edge. Next, let’s reduce the force of gravity to just a little more than zero, so our birds gently follow the contour of the sloping ridgeline. If our flock were really flying on screen, it probably would not be bunched up as if the birds were being shot from a cannon. Fortunately, this is easy to fix by changing the Barrel Radius of the Cannon from zero to a value of 75. We can adjust this later when we have turned our particles into birds and get a sense of how much space we want between them, but for now this value will be close. We can reduce the Direction Random Spread from 20 to approximately 12 to narrow the path and bring a little more organization to our flock.ĭo a RAM preview, and see how the flock of red particles is looking. The Velocity of 130 is about right, as is the default value of 20 for the Velocity Random Spread. ![]() The Particle Radius will not impact our final composite, so we can safely leave it at two.įor our bird, we used Poser to animate a five-second flapping cycle that is repeated two times for a total 10-second animation. Except for the flapping, the bird remains stationary within the Poser environment. We rendered our solo bird, named Flying Hawk, as an.
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